Minecraft
Deep Guardian Fix
A very small fix to guardian spawn mechanics for deeper than vanilla monument spawns
Price not confirmedWarnings and review limits
- Official listing says this is only for NeoForge 1.21.1 and the creator does not plan to update it. Compatibility with world-generation combinations was not tested.
- Static review only; no installation or runtime world-generation/gameplay test was run.
- The exact official release passed offline Codex Security static review, but was not installed or tested in Minecraft.
What changes in Minecraft?
A very small fix to guardian spawn mechanics for deeper than vanilla monument spawns See the official listing for mechanics and dependencies.
From the creator
ChuckyCheegles ↗I ran into an issue with YUNG's Better Ocean Monuments and Tectonic where I could get monuments to generate at y level -250 but the guardians would only spawn at vanilla depths. So, I vibe coded this small mod to make the guardian spawn mechanics ignore depth. It's only meant for 1.21.1 NeoForge and I wrote this for my modpack and do not plan on updating it but if anyone else needs this it's here.
Official creator listing identifies AI-assisted work for this exact release; this is a creator claim, not independent authorship proof.
Community responses
Positive comments and independent successful-use reports have not been confirmed. Read the original discussion for current replies.
No independent successful-use report or in-game test was verified.
Getting started
Review the official Modrinth listing for exact loader and dependencies. No installation or runtime test was performed.
Official mod page ↗