Cities: Skylines II
Event Engine
Schedules runtime stadium/venue events and creates bounded native spectator visit/departure requests.
Price not confirmed
Warnings and review limits
- Beta event/visitor-trip requests may cause congestion, slowdown and persistent in-flight effects. Back up saves/use disposable city; cancel/reset does not undo all game effects.
- Event schedules are runtime-only and clear when leaving/reloading city. Attendance targets and transport split are estimates, not guaranteed attendance or actual route choices.
- EnableEventSimulation and MaxEventAttendance options are not enforced by exact release simulation. Use event cancel/reset or leave city to stop generation; do not rely on disabled toggle/15000 cap.
- Informational/mod.json/display0.2.2 versus assembly/file0.2.1.0 and stale UI footer0.2.0-BETA metadata; exact ZIP pinned.
- No mod/game installation or runtime compatibility test was performed. Exact artifact static review does not certify malware-free behavior. Source-to-release reproducible build identity was not established.
What changes in Cities: Skylines II?
Schedules runtime stadium/venue events and creates bounded native spectator visit/departure requests.
From the creator
progamer8785 ↗These mods are developed with AI-assisted tooling alongside manual design, testing, debugging, runtime verification and review.
The official creator material attributes AI assistance to this named mod.
Community responses
Positive comments and independent successful-use reports have not been confirmed. Read the original discussion for current replies.
No independent successful-use report was verified; no installation or runtime test performed.
Getting started
Back up any city save first. Open the official Paradox Mods listing in Cities: Skylines II and subscribe/enable the mod in a playset. Load a separate test city first; use its toolbar panel or Options settings as described in the official listing.
Official mod page ↗