← Back to New Mods
Cities: Skylines II

SaveGuard

Inspects local save packages, creates manual restore points and restores a separately named copy without overwriting the source.

Price not confirmed
SaveGuard mod artwork for Cities: Skylines II

Warnings and review limits

  • Manual restore-point/copy workflow; do not promise verified automatic backups or recovery of corrupted cities. Keep separate backups.
  • Retention prunes old SaveGuard restore points across all local saves; archive read pass does not prove game loading.
  • Large/untrusted local saves and recursive folders can stall scans or dry-run.
  • Official display1.2.6 versus bundled1.2.5 and assembly file1.2.4 metadata mismatch; exact ZIP pinned.
  • No mod/game installation or runtime compatibility test was performed. Exact artifact static review does not certify malware-free behavior. Source-to-release reproducible build identity was not established.

What changes in Cities: Skylines II?

Inspects local save packages, creates manual restore points and restores a separately named copy without overwriting the source.

From the creator

progamer8785 ↗
These mods are developed with AI-assisted tooling alongside manual design, testing, debugging, runtime verification and review.

The official creator material attributes AI assistance to this named mod.

Community responses

Positive comments and independent successful-use reports have not been confirmed. Read the original discussion for current replies.

No independent successful-use report was verified; no installation or runtime test performed.

Getting started

Back up any city save first. Open the official Paradox Mods listing in Cities: Skylines II and subscribe/enable the mod in a playset. Load a separate test city first; use its toolbar panel or Options settings as described in the official listing.

Official mod page ↗