Polyfill
Restores older mod APIs and compatibility across supported Schedule I versions.
Price not confirmed
Warnings and review limits
- Back up saves and generated interop assemblies. Polyfill changes loader-generated game assemblies and runtime behavior; backup/restore uses copy-overwrite and may fail or be interrupted. Use polyfillrestore, restart and verify restoration before removing both DLLs.
- Designed for Schedule I 0.4.6/0.4.7 with external MelonLoader 0.7.3 or newer. Both bootstrap and runtime DLLs are required; exact game/loader/mod combinations were not executed or compatibility-tested.
- A missing post office can be restored with default content and affect the next saved world. Do not claim saves are untouched.
- Optional opt-in reports send mod names/versions/authors, compatibility results, bounded error method-frame chains, play duration and a persistent random installation ID to the developer's HTTPS endpoint. Sharing defaults off until consent; polyfillshare off disables it and polyfillshare show previews the payload.
- Static exact artifact review found no material security blocker; no runtime or reproducible-build certification. External loader/game libraries are not certified.
What changes in Schedule I?
Compatibility layer that restores renamed/moved game APIs and patches older Schedule I mods. Version 0.13.26 repairs Over The Counter deals/tree overlap and restores a missing post office with default content.
From the creator
DooDesch ↗This mod is written with help from generative AI tools (Anthropic Claude, OpenAI Codex).
Official creator attribution identifies AI assistance in this mod’s creation.
Community responses
Positive comments and independent successful-use reports have not been confirmed. Read the original discussion for current replies.
Exact release files received static review. No independent installation, game runtime or successful-use report was verified.
Getting started
Back up saves and loader-generated interop assemblies. Place Polyfill.Boot.dll in the game Plugins folder and Polyfill.dll in Mods; retain both. Use a compatible Schedule I/MelonLoader installation; each multiplayer player relying on the old mod needs Polyfill. To remove: run polyfillrestore, restart and verify generated assemblies restored before deleting both DLLs.
Official mod page ↗